![]() ![]() They are merely a 3x3 tile wide unobstrusive material dump of 800kg. Tempshift plates themselves are not special in any way other than their layout. Or in other words nothing will exchange heat with abyssalite. Their conductivity so extremely low that we can think of them as perfect insulators. Have you thought about using aquatuners to cool water? The setup I use is take water from a steam geyser pumped to a pair of carbon skimmers then to a water sieve, and finally though 2 aquatuners (with a water drip to keep them from overheating) Water temp should average abyssal tempshift plates have no effect just like abyssalite piping and tiles. I did try dropping the roof by another 1 but air pressure became too much a problem as oxygen would get stuck near the vents on the left side while my plants stiffed on the right due to lack of pressure. Plus, cooling air is easier than cooling water. My scheme is still denser, but I certainly see the appeal of dupes being able to breathe in the farms. I intend to cool it with hydrogen in pipes cooled by wheezeworts and-or thermoregulators. I am currently using core biome water, so I don't need to cool it yet. However, I find that you don't get anything out of having more than 25 plants in a greenhouse because there is only a benefit if the plants get boosted (as far as I understand). By doing that, you could increase the number of plants to 45. You could lower the roof my 1 if you put the vent in the upper section. I also had pressure problems when I changed the room size to 3 X 36, I solved this with some automation for the air pumps I keep mine cool with oxygen pumped in at 8 degrees Celsius average, I have squeezed my rooms down to 3 X 36 so now mine has 34 plants I personally feel like ceiling lamps are a bit of a trap because they require you to have them so high above the plants to be effective. I generally pressurize my farms with CO2 anyway so dupes don't want to hang out in it. My plan is to fill it with CO2 and have the farmers wear exosuits, which solves this problem. The dupes breathing can reduce the pressure enough to depressurize some of the plants and the airflow between the sections is lousy. My design has pressure problems if there is oxygen in it. However, the smaller size leads to a few problems. ![]() How many plants can your farmers boost per cycle in your structure? Mine boost around 16-17, but I could probably increase that by making their cots and mess tables and food and bathroom closer. Mine is significantly smaller and has 32 plants per stackable area, whereas yours has 22 and is larger. Each farming station is the center of the stackable section. Mine has the advantage of being a lot smaller. ![]()
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